|Explanation on SuperCon,
Supercomputer Programming Contest at Tokyo Institute of Technology
Supercomputer Programming Contest (SuperCon, in short) is a programming
contest for high school students using a supercomputer system at Tokyo
Institute of Technology. SuperCon was introduced in 1995 to commemorate
the introduction of a supercomputer at Tokyo Institute of Technology.
It aims at providing high school students an opportunity to have hand-on
experience of supercomputer and to enjoy its characteristics.
Although named "contest", the professors and graduate students at Tokyo
Tech provide intellectual assistance and support for several days in order
to develop the program. During contest it is expected that students learn
state-of-art technology and critical thinking. This also creates environment
to exchange views and ideas among students, through which students get to
know each other. SuperCon has been providing a forum for Japanese students
who love computers and programming. For the 10th anniversary of this
contest, we would like to extend this forum to neighboring nations in Asia
by inviting teams from those countries.
II. Procedures (plan)
* Items 1 and 2 are only for Japanese participants. Foreign teams are
invited based on recommendation.
* Dates are still tentative.
1. Call for participants: announcement of the contest and distribution
of a problem for preliminary competition (by mail and/or internet:
the first week of June).
2. Deadline of responses (the end of June) and selection of invited teams.
3. Announcement of invited teams and a problem (only outline) of the contest
(the first week of July). (The problem details will be given at the
beginning of the contest.)
4. Contest: - registration at Tokyo Tech (August 1),
- opening (August 2),
- lectures (August 2 afternoon),
- programming (August 3~6)
5. Announcement of the winners, Award ceremony (August 7)
The problem for the preliminary competition is to select approximately 10
Japanese teams for the (final) contest. Teams are expected to create the
program. Each program and its explanation are evaluated for its algorithm
designing and programming skills. (Notes: This applies only for Japanese
teams. Foreign teams are invited based on recommendation.)
At the contest, teams will create a program for solving a given problem.
The objective of the contest is to produce the best program to meet the
evaluation criteria, making maximum use of Tokyo Tech's supercomputer
|III. Characteristics of SuperCon
1. Project-based Contest
Unlike regular programming contests, there is no rigid time limit. Teams can
spend several days to work on the problem. During the contest, teams are able
to receive feedback and advice including ways to debug programs.
Such an environment requires additional efforts besides technical knowledge
and skills. Past experiences show that creation of program requires
participants high level of concentration and thus, a team with high spirit and
energy had an opportunity to win the contest. (Notes: programming period is
planned 4 days in 2004, whereas it has been 3 days at the last several
2. Group Participation
A team should consist of 2-3 participants. It is generally recognized that
programming is better suited for single person but we consider working in
groups as an important aspect. In practice, some groups assign different
roles to each member, and in other groups, each member first works
independently and gradually build on each other' s work. Our experience
supports the idea that working in a team promotes active exchange of
information in and among groups. This is how we wish to advocate group
participation to the competition.
3. Well thought-out Problems
We feel that problems assigned are of high quality. Each problem is discussed
and polished among experts and researchers of information field of Tokyo
Institute of Technology. We consider participants' technical knowledge and
ability to design algorithm to assign the problem in interesting and
manageable manner. We are often amazed by the clever solution.
||Subset sum problem (from the knapsack cryptography).
||Cycle on a triangle billiard
||A problem from life game
||Pipe connecting puzzle
||N body problem
||Max. amino family
4. MPI Trial
|IV. Plan for the 10th Contest in 2004
For the 10th annual contest in 2004, we plan to invite teams from
neighboring Asian nations. We expect to have about 15 teams in total.
Why Asian Nations?
First, it is considered a great opportunity for both Japanese and non-Japaneseparticipants to communicate and work together. For example, Thailand is
known for its nation-wide programming competition, involving several hundreds
high school students. It is certainly stimulating to communicate and exchange
information and experiences with such excellent members from different
countries in Asia. It is also expected to promote the importance of
information education. The previous Japanese participants indicate that the
number of high school students with strong interest in programming is
limited. It is our interest to show the public some Asian nations consider
information education as part of national policies.
Please note that, although we invite teams from various countries, this
contest is not intended to be a country-to-country competition. Rather,
fostering the individual abilities of students, as well as international
friendship amongst the students, will be emphasized.
* Related to this, we ask the respective countries to conduct intra-country selection in this spirit, i.e., not to derive fierce
competition but rather to foster friendship among the participants.
Facilities and Staff Members
||Opening and closing ceremonies as well as lectures will be carried out on
Tokyo Tech main campus.
||A place to exercise programming is reserved.
||Tutors will be selected among Tokyo Tech's graduate students. We plan that
international graduate students from participating countries will serve as
||Transportation and accommodation: Reservations for transportations and
accommodations should be done by individual teams. Tokyo Tech will provide
some information/advice to help foreign participants.
We plan to partially support airfare and local expenses for foreign teams;
max. 100,000yen per student (max. three) and one accompanying person.
Tokyo Tech will not be liable for any personal injuries or financial
damages incurred by the participants during the contest and the
associated travel thereof. It is highly recommended that participants
seek travel insurance on their own during the travel. By all means will
do our best to make each team's stay pleasant.
END OF EXPLANATION